The Chinese online game industry has been developing for 10 years since Chen Tianqiao, the founder of Shanda Interactive Entertainment Ltd,replica watches, obtained the domestic licensing rights to "Legend" for 300,louis vuitton,000 U.S. dollars from the South Korean game developer Wemade.
At that time, nobody realized how much energy the online game ??ox??Chen took over would erupt. Ten years later, this industry has already formed a huge industrial chain,louis vuitton, which has become the honey pot attracting numerous Internet companies.
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Profile of Chen Tianqiao
??irst stage: South Korea, the birthplace of China’s online game??/b>
In 1997, South Korea sprang up tens of thousands game developing workrooms, in the wake that the South Korean Government issued a series of policies to support the software and games developing industry. Under keen competition pressure, it only took half a year or even three months for an online game to produce from script to program development. However,louis vuitton, behind this prosperity, is the limited domestic market of South Korea.
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??econd stage: In the age of "cut and paste", "Legends " flourished??/b>
In the second half year of 2002, Shanda?? success of licensing model started to baffle more and more Internet elder brothers. Sina and Sohu successively started their own online game strategy this year, separately securing the China licensing right of "Heaven",replica watches; and "Knight" from South Korea.
Until today, from the 17173 online game ranking board, the South Korean game products still account for above 50%. But, a curse on Chinese online game industry came into being.
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??hird stage: Self-development lacks originality??/b>
This September, Netease?? online game ",replica watches;Tianxia - II" started its public trial. At a press conference to launch the trial, Ding Lei said the well-known international game developer Blizzard could spend ten years making a product, but not one Chinese enterprise can do that,replica watches, which marks the difference.
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??alents crisis in China’s online game industry??/b>
To the pioneers, selling out the half-finished products directly can make money faster compared to operating it by themselves. Above are the two general attitudes penetrating China?? online game industry right now.
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??hina’s online game policies??/b>
Goodbye to foreign online games?
Foreign enterprises banned from online game services
Battle set to end for WoW fans
China to implement program for clean online games
China’s press watchdog warns of illegal release of imported online games
??hina’s online game, an economic drive??/b>
Created-in-China online games new favorite on int’l market
Overseas revenue of China’s online games exceeds 100 mln USD
55.5 million Chinese play online games
China’s online gaming industry retains rapid growth
Total income of China’s online gaming industry surpasses traditional entertainment industries
By People’s Daily Online
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